Monthly Archives: November 2013

Randomness

Randomness is a very interesting concept. Part of the reason being that it is slightly tricky to grasp. Yet we come across this concept in several situations, and even rely on it. One commonplace use of randomness is coin tossing. … Continue reading

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Selection Bias

Selection bias is a bias in reporting of cases, collection of evidence, recall of memories, etc. leading to incorrect estimations and inferences. One commonly occurring example I’ve noticed is that of explanations of success. (Now success is a very ill-defined … Continue reading

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Fault Tolerance in Games

Chess is very unforgiving, in the sense that it is very difficult, if not impossible, to recover from an error. You can’t afford to lose concentration, lest you make a bad move. On the other hand, tennis is very forgiving. … Continue reading

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Randomness in Games

An important aspect of any game is the amount of randomness involved. For example, chess is completely deterministic, whereas Ludo involves randomization in the throw of dice on every turn. Games leverage randomness for various reasons. Let’s look at some … Continue reading

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